Saturday, October 6, 2007

Alpha Centauri Mod: The Second Arrival

Fifty years after the U.N. Alpha Centauri Proyect, the national powers are ready for a space race to the stars...Download: SecondArrival.zip
  • Unzip the files in program files\firaxis games\Sid Meier's Alpha Centauri folder.
  • Open the file program files\firaxis games\Sid Meier's Alpha Centauri\alpha.txt
  • Go to:
#FACTIONS
GAIANS, GAIANS
HIVE, HIVE
UNIV, UNIV
MORGAN, MORGAN
SPARTANS, SPARTANS
BELIEVE, BELIEVE
PEACE, PEACE

  • Replace this with the names of the new factions you want to play, the second item should always be the same.
example:

#FACTIONS
BHARAT, BHARAT
PANARAB, PANARAB
NIPPON, NIPPON
TIGERS, TIGERS
CHINA, CHINA
USSC, USSC
UESC, UESC

You can mix with the originals factions. Remember backup it. This mod doesn't work with alien crossfire, only with the original Alpha Centauri.

F A C T I O N S

U.E. Space Colony
(UESC)

CAPITOL: U.E.S.C. Headquarters
LEADER: Dr. Klaus Neuschwanstein
BACKGROUND: European Parlament, President
AGENDA: Democracy
TECH: Nonlinear Mathematics & Optical Computers


+1 POLICE: Welfare state
-1 SUPPORT: Oldfashioned Bureaucracy
-1 ECONOMY: Socialism Economy
Extra TALENT for every three citizens: Attracts intellectual elite
COMMERCE: bonus increases value of treaties, pacts, loans
SpaceShip Class UESC IV: 3 Extra COLONY POD. Two Bonus Techs. Free comm frequency
May not use Police State

Jewish State of Chiron
(SION)


CAPITOL: New Jerusalem
LEADER: Almirant David Muheller
BACKGROUND: Jewish State of Antartida, 3º Fleet Almirant
AGENDA: Conquer And Colonize Chiron
TECH: Applied Physics



+2 SUPPORT: Every sionist is a soldier
+3 PROBE: Advance Network Nodes
-3 PLANET: The ecology isn´t a priority
-1 MORALE: Lethal Methods
200% Hurry Cost: Ineffic industry
SpaceShip class Jericho: Free COLONY POD. Free Scout Chopper. 200 energy credits
Integrated Bunkers: Free Perimeter Defense and Command Center at new Bases
Need HAB COMPLEX for bases to exceed size 4: Military hut
Free prototypes. May not use Fundamentalist Politics.

Seul-Tokio Colony
(NIPPON)


CAPITOL: New Tokio
LEADER: President Kitana Kishawa
BACKGROUND: Seul-Tokio Space Colony Agency, Main Enginner
AGENDA: Free Market, Research.
TECH: Polymorphic Software & Information Networks


+2 ECONOMY: Experimented energy bank managers
+2 INDUSTRY: Emphasis on industry economy
-2 PLANET: The ecology isn´t a priority in the early times of the colony
-2 MORALE: Military bureaucracy
Free Heavy Artillery ability: Specialised industry
SpaceShip class SUN-TAYLOR: Extra COLONY POD. Free faction frecuency
Free prototypes: {Integrated Skunkworks And Free Recycling Tanks at new Bases
May not use Fundamentalist Politics.

Pan-Arab Colony
(PANARAB)

CAPITOL: La Meca
LEADER: First Senator Omar al-Jalifamma
BACKGROUND: Pan-Arabic Aerospacial Agency, Main Executor
AGENDA: Expand The Islam
TECH: Intellectual Integrity & Doctrine: Flexibility


+2 ECONOMY: Big Central Markets
+1 POLICE: Devout believers of Their laws
+1 SUPPORT: Commerce bribe
-2 EFFIC: Bad methods of energy distribution
Receives DOUBLE votes in elections for Planetary Governor and Supreme Leader: Experimented diplomacy
SpaceShip Class PA-2: Two extra COLONY POD.Free faction frecuency.


Tigers Colony
(TIGERS)


CAPITOL: Tigers Capitol
LEADER: Minister Datuk Sukarnoputri
BACKGROUND: Bengala Aerospacial Complex, Project Alpha Centaury
AGENDA: Free Market Economics, Research
TECH: High Energy Chemistry


+1 ECONOMY: Industrial conglomerate
+2 RESEARCH: Labs Contratist
1% INTEREST: Expansive economy
SpaceShip class KOMODO-TAYLOR: An extra COLONY POD and two Supply Crawler
Extra DRONE every FOUR citizens: Too many groups in convivence
Integrated Bases: Free Pressure Domes and Command Center at new Bases
May not use Police State

Great China Colony
(CHINA)


CAPITOL: Zhongghuo Command
LEADER: Minister Zhu Xitong
BACKGROUND: Great China, Unity Executive Officer
AGENDA: Policial Neoliberalism
TECH: Doctrine: Loyalty & Industrial Base




+3 POLICE: Brutal Police
+3 INDUSTRY: Brutal serfdom.
+2 GROWTH: Rapid and planned population growth.
Opressor Government: {Free Punishment Sphere at each base.
SpaceShip Class Mao I: Two extra COLONY POD. Extra Comm Frequency
May not use Democratic politics.

U.S. Space Colony
(USSC)


CAPITOL: U.S.S.C. Capitol
LEADER: President John Fernandez
BACKGROUND: United States of America, Chiapas Governator
AGENDA: Free Market, Monopoly
TECH: -None-



+2 INDUSTRY: Emphasis on industrial automation
+2 ECONOMY: The New Deal
+1 GROWTH: Rapid population growth
+1 SUPPORT: Army supported by the citizens
200% Research Cost: Research can be purchased. Two BONUS TECH at beginning of game.
Need HAB COMPLEX for bases to exceed size 4: Creature comforts at a premium. Extra DRONE for every four citizens.
SpaceShip Class Liberty One: Two extra COLONY POD and an U.S.ROVER. 200 energy credits.
May not use Planned value.

Republic of Bharat-Chiron
(BHARAT)

CAPITOL: Bharat Capitol
LEADER: Minister Rabindranath
BACKGROUND: United Nations Unity Proyect, Indian Colonization Agency
AGENDA: Colonization of Chiron, Democracy
TECH: Biogenetics & Ethical Calculus


+3 GROWTH: Numerous Families
+1 INDUSTRY: Experimented factories managers
-1 ECONOMY: Wealth isn't a good value
-3 MORALE: Pacific people
Extra TALENT for every six citizens: Reencarnation
Free Non-Lethal Methods ability: Well-mannered Police
May exceed HAB COMPLEX population requirements by 3: Used to living in extreme habitation condition
SpaceShip Class Bharat AS: Two extra COLONY POD, 200 enegy credits and an extra comm frequency
May not use Wealth value: Ascetic inclination

A.T.O. Space Agency
(ATO)

CAPITOL: New Moscow
LEADER: Minister Elizabeth Bathory
BACKGROUND: Artic Treaty Organization, U.K.-Russia Joined Defense Command
AGENDA: Expand the Empire
TECH: Doctrine: Loyalty & Industrial Base

+2 EFFIC: Effic empire
+2 ECONOMY: Highly experimented banks
+1 INDUSTRY: Industrial Experience
Free Facilities: Free Children's Creche at new bases
COMMERCE: bonus increases value of treaties, pacts, loans
SpaceShip Class Y2: Two extra COLONY POD.
May not use Police Politics.

Sunday, September 30, 2007

Windows XP patch

If you are having trouble running Alpha Centauri on Windows XP, or you have a newer system with a 64 bit processor, try the following solution after installing the Windows XP patch.

SMAC_Win2000_XP_Compatibility_Update_v1.03f.exe

  • Double click on My Computer
  • Double click on the C: Local Drive (your Hard Drive or the drive that the game is installed to)
  • Double click on the Program Files Folder
  • Double click on the Firaxis Games Folder
  • Double click on the Sid Meier's Alpha Centauri Folder
  • Double click on the Alpha Centauri.ini File (The file looks like a read me text file with a little gold symbol on it).

Once the file is open in Notepad, change:

ForceOldVoxelAlgorithm=0

to

ForceOldVoxelAlgorithm=1

Be sure to save your changes, then run the game. You may still receive the error message. If it occurs, click OK and the game will load fine.

SMAC & SMACX download



Sid Meier's Alpha Centauri (PC EN ISO): MIRROR 1

http://rapidshare.de/files/14281182/sdmsaaci_W-BB.part1.rar
http://rapidshare.de/files/14287029/sdmsaaci_W-BB.part2.rar
http://rapidshare.de/files/14287082/sdmsaaci_W-BB.part3.rar
http://rapidshare.de/files/14286990/sdmsaaci_W-BB.part4.rar
Password: warez-bb.org

Sid Meier's Alpha Centauri (PC EN ISO): MIRROR 2

http://rapidshare.com/files/16824355/Sid_Meier_s_Alpha_Centauri.part1.rar
http://rapidshare.com/files/16833850/Sid_Meier_s_Alpha_Centauri.part2.rar
http://rapidshare.com/files/16841076/Sid_Meier_s_Alpha_Centauri.part3.rar
http://rapidshare.com/files/16843736/Sid_Meier_s_Alpha_Centauri.part4.rar

Password: www.ciklet-bb.tr.cx

Sid Meier's Alpha Centauri (PC EN ISO): MIRROR 3

http://rapidshare.com/users/5YI1XS
Password: www.ciklet-bb.tr.cx

Sid Meier's Alien Crossfire (PC EN ISO): MIRROR 1

http://rapidshare.com/files/4817885/AlCr_www.ciklet-bb.tr.cx.part1.rar
http://rapidshare.com/files/5009570/AlCr_www.ciklet-bb.tr.cx.part2.rar
http://rapidshare.com/files/5019225/AlCr_www.ciklet-bb.tr.cx.part3.rar
http://rapidshare.com/files/4841812/AlCr_www.ciklet-bb.tr.cx.part4.rar
http://rapidshare.com/files/4846525/AlCr_www.ciklet-bb.tr.cx.part5.rar

Password: www.ciklet-bb.tr.cx

Sid Meier's Alien Crossfire (PC EN ISO): MIRROR 2

http://rapidshare.com/users/A6UG82
Password: www.ciklet-bb.tr.cx

Sid Meier's Alpha Centauri for Linux: MIRROR 1

Installation guide
http://mirrors.sunsite.dk/lokigames/installers/smac/

More download soon...

Sid Meier's Alien Crossfire

Sid Meier's Alien Crossfire
Sid Meier's Alien Crossfire, published in September 1999, is an expansion pack for Sid Meier's Alpha Centauri. It was designed by Timothy Train and other members of Firaxis Games. Alien Crossfire features seven new factions (two of which are non-human) and multiple new technologies.

The main storyline element added to the game is the "alien crossfire" itself. The two alien Progenitor factions are locked in a civil war: one side, the Usurpers, wishes to exploit Manifold Six (the Progenitor name for Planet) for military purposes; the other side, the Caretakers, wishes to prevent this and leave the planet alone. Both factions sent ships to Manifold Six to settle the matter once and for all. Unfortunately for them (but probably fortunately for the human factions on Planet), the battle went badly for both sides and they ended up crash-landing on Planet. Lost in the crash are countless alien lives and virtually all of the alien research and technology. Their civil war continues, however, and both factions dream of the day that they can send for reinforcements and crush the other faction.

Progenitor factions have the ability to always target research (human factions, by default, can only choose general research paths.) In addition, the Progenitors have a unique victory condition - by researching up the tech tree, they can eventually build a Resonance Communicator, allowing them to summon the bulk of their forces to Chiron, overwhelming all other factions.

Initially, Progenitors and humans cannot confer with each other - they must research the appropriate technology (Progenitor Psych for human factions, Social Psych for Progenitor factions) to understand how to communicate between the species. Also, Progenitor and human living requirements are radically different - when one species takes over a city of the other species, those residents that survive the conquest are forced out in Colony Pods. Since the two sides belong to different species, they are also able to commit atrocities, such as destroying bases and using nerve gas, against each other without fear of political repercussions. The only exception to this is the use of planet-busters since it affects Planet negatively.

The Progenitor factions can win with Progenitor Victory condition. The player must construct the Resonance Communicator. The Resonance Communicator is a combination of six Subspace Generators. In order for a Subspace Generator to be activated it must be at a base size ten or larger. The Resonance Communicator is used to call the Progenitors' home fleet, which is much more powerful than all the human and the other Progenitor factions combined, so the player wins the game. Even if Cooperative victory is enabled, only the faction that built the Resonance Communicator is considered to have won.

Saturday, September 29, 2007

Sid Meier's Alpha Centauri

Sid Meier's Alpha Centauri
Sid Meier's Alpha Centauri (sometimes abbreviated to SMAC or Alpha Centauri) is a turn-based strategic computer game created by Brian Reynolds and Sid Meier under the auspices of Firaxis Games in 1999. It is based on a fictional attempt by human beings to colonize a planet in the Alpha Centauri star system. It picks up where Meier and Reynolds' earlier title, Civilization II, left off. An expansion pack called Sid Meier's Alien Crossfire (aka SMACX or just SMAX) was also released.

According to the storyline of the game, Earth destroyed itself through war, famine and poverty, but before it destroys itself completely, the U.N. launches a colonization starship called "Unity". The Unity is destined for a planet in the Alpha Centauri system, thus the name of the game. This planet is very similar to Earth, and they hope that the people can establish a new colony on Alpha Centauri (generally just called "Planet" though the real name being "Chiron").
However, before the starship fully reaches Planet, 40 years into the journey, the Unity suffers a core malfunction and awakens many of the crew, who then proceed to fix the malfunction. Before they are done, however, the captain of Unity, Captain Garland, is assassinated by an unknown assailant. This causes the remainder of the crew to wake up.

When the assassination occurs, all of the crew panics. Seven leaders take up the challenge of leading a faction onto Planet by use of one of seven colony pods. Unity crashes onto Planet and the supplies spread everywhere. That is where the player comes in.

Within the game, the player assumes the role of one of the seven faction leaders and attempts to expand their colony and achieve victory. Players engage themselves in a race against the other factions, and are free to adopt any number of strategies in pursuit of their goal. Scientific discoveries within the game determine what technologies are available to particular factions, which in turn determines what facilities and units they can build at their colony bases. Alpha Centauri allows the player to fully customize units.

Alpha Centauri is open-ended and has multiple, customizable parameters for victory. The player can choose to work toward a victory based on diplomacy, economics, conquest, or transcendence.